Call of Duty: Infinite Warfare wurde auf die Version 1.5 aktualisiert. Activision hat die Änderungen in einem Changelog aufgelistet.
Activision und Infinity Ward haben einen neuen Patch für Call of Duty: Infinite Warfare veröffentlicht. Das Update ist für PC, PS4 und Xbox One erschienen. Die Datenmenge beträgt 1,3 GB für die Konsolen-Versionen, die PC-Version kommt dagegen mit 800 MB aus. Die meisten Veränderungen betreffen die Multiplayer-Modus, aber auch in den anderen Bereichen wurden Fehler behoben. Manche Fixes betreffen auch plattformspezifische Probleme. In den Patchnotes fassen die Entwickler alle Änderungen zusammen.
Offizieller Changelog
General Updates
- Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
- Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
- Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
- Fix for Warfighter ‚Ping‘ Trait Challenge.
- Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
- Fixed issues with the Nuke killstreak in round based modes.
- Fixed an issue where joining a match in progress and losing would end your win streak.
- Fixed an issue with force spawning users without a loadout selected in Custom matches.
- End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
- Various winner’s circle updates and bug fixes.
- Infected updates: XP Updates – Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
- Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
- Notification for the „latest“ calling cards from drops
- Fix to Taunt menu selection and audio queues
- Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
- Fix for accessories not remaining equipped after leaving menu
- Joining a game in-progress and then losing no longer ends your win streak
- Adjusted overlap of text in Calling Card and Emblem menus
- The „Good Citizen“ Medal is now correctly awarded to the player who owned the package, not the one who picked it up
- Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
- Fix for one of the Synaptic Taunts not appearing correctly
- Adjustment to the Banshee ammo counter animation
- Added ricochet to the Epic Oni prototype, Kaiken
- Fixed a bug where an error would occur after calling in a UAV
- Fixed a bug when holding a weapon and gesturing
- Fix for players being given Missions for Rigs that are not currently unlocked
- Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
- Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
- Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
- Fixed an issue where a player would get the wrong mission in a match
- Fixed a freeze issue when attempting to access the Store
- Fixed a bug where splitscreen users were unable to change their team or role in custom games
- Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
- Adjusted the killcam when a player is killed by a Bio Spike on Frontier
- Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
- Added function to allow the user to rotate a weapon in the Loadout select menu
- Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
- Fixed a bug for secondary controllers for users in splitscreen
- Fixed crash that would occur after map restarts
- Fix for users seeing repeat Rig videos
- Removed „Connecting to Matchmaking Service“ text in Loadout menu after searching for a Public Match
- Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
- Fixed a bug where users were able to temporarily gain access to locked Loadout slots
- Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
- P-Law can now 1 shot UAV and CUAV
- Fixed an issue where the UI wasn’t displaying a few tiers for some of the Outfitter challenges
- Adjusted the death camera from penetrating into corpses on the map
- Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
- Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
- Fix for various overlapping texts in some menus
- Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
- Fix for the cook timer being visually offset in splitscreen
- Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
- Fix for possible stat loss when signing into the same PSN account on multiple consoles
- Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
- Various lobby merging lobby fixes
- Luitween error fix
- Splitscreen players will now be awarded Keys and Mission Team Rank
- Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
- Moved Gender Voice Option to Rig Appearance Menu
Zombies in Spaceland
- Potential Luitween Error fix
- Further work to ensure AFK players don’t stay in the game and continue to matchmaking
- The Headcutter damage exploit vs. Alien has been balanced
- Adjustment to pause menu visuals during splitscreen
Xbox One-Specific
- Fix for muting players via „View Gamercard“ option
- Fixed hitching on Xbox while in a Private Party
- Fixed a rare audio related crash
- Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
- Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
PC-Specific
- Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
- Fixed a bug where a user could exceed the 10 point Loadout limit
- Fixed a bug where special characters in a username would cause stuttering for other players
- Fixed the keybind option for Taunts in Winner’s Circle
- Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
- Added mouse support to the lobby member slide feature
- Fixed a bug when text and voice communications were set to „block,“ text communications were still displayed
- Fixed a bug where the game stop responding if a player switched from windowed to full screen
- Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
- Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
CODCcaster/CWL
- Fix to 3rd person spectator showing zoomed in winner’s circle
- Add a sync intermission countdown with the host in CODCaster
- Adjustments to team colors/logos in CODCaster
- Fix for menus in CODCaster while in splitscreen
- Removing ricochet tracers for energy weapons in CWL
- Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
- Added a „Follow Drone Camera“ feature to CODCaster where the drone will be followed when thrown by the spectated player
- Fixed a bug where the Objective Status in the Display Settings is set to „on,“ the screen would display red for allies and enemies
- Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
- Support for MLG.tv
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